The goal is to find and identify anomalies or differences in the environment to progress towards the exit.
Anomalies can range from Obvious ones like Flooding (as shown above) to Subtle changes like an object's displacement
The goal is to find and identify anomalies or differences in the environment to progress towards the exit.
Anomalies can range from Obvious ones like Flooding (as shown above) to Subtle changes like an object's displacement
Round boi
AI Patrolling
Using dynamic navigation
This is a must if you're making a large map or using level streaming
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Did a lot of stuff on backend so not much to show
but here's something I worked on earlier
Breakable Fences
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Stole Made a simple map system
For now I'm using kenny's icon pack but I'll be making my own soon
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devious looking fella
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