
A dark lit road. I'm not used to drawing perspective or backgrounds, so I had to look up a lot of references.
But I think it turned out pretty good. #screenshot #rpgmakermv
Next up
Work on my game slowed down after I got distracted by BG3, but I have returned, and my game is almost finished! Just forcing my friends and family to playtest it to fix any last bugs and other feedback I get. It'll be a relief to finish it soon.
I've been working on the title screen for my game... I'm gonna play around more with particle effects, but I'm pretty happy with how it looks. :) #screenshot
Spooky forest.
Got about a third of CGs left to do, I think. I'll be very happy when I'm done with them. :') #screenshot #rpgmakermv #cg
While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin
Finally... After putting it off for so long, I am done with my game, Turnaround!
I evented an inventory system, because the plugins I found seemed to complicated.
#rpgmakermv #screenshot
Silly cutscene from my game "Beyond love" (Demo). You can try it here:
[ENG] https://matidia.itch.io/beyond-love-demo
[ESPAÑOL] https://matidia.itch.io/beyond-love-demo-en-espaol
Still just one chapter for now. I expect to finish it this year.
I've showed off our main character for my 2nd game "Turnaround" (title may change) before, so I figured I'd show our second character. He's not a very nice guy...











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