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Here's the look of the reworked menu, a few details to fix but it definitely looks better.
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Finished two new levels, here some screenshots :)
It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
The new tile pallete I've been working on, this time is animated.
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