Game
TeaTM's Unnamed Collectathon
9 days ago

A few changes to movement I'm testing:


  • Sprinting is no longer bound to spin, instead it's using LShift or LeftTrigger

  • Long jump has been rebound from shift to e (for now anyways)

  • Long jump has the same gravity, but jumps have altered gravity and the player by default has higher gravity than before (-20 to -30)

  • If you spin in the air, it will cancel when reaching the ground, if you spin on the ground works as usual

  • Higher ground friction, lower air friction

  • Coyote time bumped from 0.25 seconds to 0.5 seconds

  • Spin jump heights have been changed for the new gravity

I'll let this cook and come back to it in a few hours. It's an iterative process. A bad player controller has a ripple effect on the rest of the platformer game, and a bad player controller in a platformer is a bad platformer.



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