Sprinting is no longer bound to spin, instead it's using LShift or LeftTrigger
Long jump has been rebound from shift to e (for now anyways)
Long jump has the same gravity, but jumps have altered gravity and the player by default has higher gravity than before (-20 to -30)
If you spin in the air, it will cancel when reaching the ground, if you spin on the ground works as usual
Higher ground friction, lower air friction
Coyote time bumped from 0.25 seconds to 0.5 seconds
Spin jump heights have been changed for the new gravity
I'll let this cook and come back to it in a few hours. It's an iterative process. A bad player controller has a ripple effect on the rest of the platformer game, and a bad player controller in a platformer is a bad platformer.










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