Game
Petrichor
1 year ago

A few more interaction dialogues done -- some troubles were encountered with the song, and it needs to be reworked still. Will try again tomorrow




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Comms open, 2 slots available this month!

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Full TOS: https://pastebin.com/AEaz459t

chillin' by the SYRUP cooler

Here at mavis & co we take development very seriously

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Here at redleaf industries, we have expert planning capabilities :3