Finish the "Dojo Mode"-demo for "Bebe's Art Studio", show it off, and release the next pre-alpha build of the game.
Complete "Bebe's Art Studio" before any other ProJect, besides all of the "Entity Expedition: Extent Of The Environment"-DLC.
Finish implementing the "Furniture-Placer"-voice-files into the "Incredible Interior Inventor"-DLC for "Entity Expedition: Extent Of The Environment", and release that for you to get your hands onto for the first time ever!
Complete the development of our full-3D character-model-animator engine, so that we can then incorporate it into our "Villager Viewership"-DLC for "Entity Expedition: Extent Of The Environment", so we can fulfill our DLC-wave-delivery-related promises to you before the end of the spring of Twenty--Twenty-Three.
Rewrite the "FROZEN II: The Next Right Thing"-engine, to be much smaller in file-size, and faster, too, so that it'll run as expected by its users, and not solely by its developers.
After "FROZEN II: The Next Right Thing" launches in Winter Of Twenty--Twenty-Three, we will then work on the much-larger-and-more-time-consuming-than-we-originally-forcasted, "FROZEN II: Fishing Trip", which'll now run on PowerPoint-ports of both the "Animal Crossing: New Horizons", and, "Disney Magical World 2: Enchanted Edition"-engines, with entirely-customizable, full-3D character models, and featuring a full-scale, canvas-based character-motion-editor.
After the end of the consumer-Holiday-Season from December Eighteenth Of Twenty--Twenty-Four until January Sixth Of Twenty--Twenty-Five, we will really begin to buckle-down-upon the development of "Wrestle-Camp 2", which'll run on the "Bebe's Art Studio - The Video Game: Dojo Mode"-engine, which, in and of itself, will be a complete overhaul of the "Giga Street Fighter II: The Final Round Engine", due out Holiday Of Twenty--Twenty-Five!
Starting in Twenty--Twenty-Six, we plan to make, "Giga Street Fighter III: The Last Bout", a fanmade sequel to "Street Fighter III: Third Strike". That should launch by August Thirtieth of the same year.
Alongside FROZEN II: The Next Right Thing", we also plan to work on "The Tale Of Jade: Expanse Of The Wilderness", which will have an entirely redrawn artstyle from the trailers we've shown you yet, and which will play much-more-like, "The Legend Of Zelda: Tears Of The Kingdom", instead of just "The Legend Of Zelda: Breath Of The Wild".
We have plenty-more entertainment planned for you too, which'll be made alongside other ProJects of ours, including:
A. Jader Jump:
An endless-runner in which you play as a user-customizable, full-3D character-model, who must survive for as long as she or he can in the attempt not to fall into any of the lava-filled cracks of the molten-rock-saturated ground!
B. Fashion Therapy:
A game in which you can customize your character's outfits endlessly, and have your creations randomly scored as inspiration to create more and better clothing-combinations!
and,
C. An unnamed collaboration with "Adrianna Entertainment™", in which you play as a psychiatrist, treat patients, have fun on your breaks, and manage your family-life.
Please let us know your thoughts on these plans, and as always, "Happy Jading!™"
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