
A ๐๐ฉ๐ข๐ญ๐ญ๐ฆ๐ฏ๐จ๐ฆ ๐๐ฐ๐ฅ๐ฆ has been implemented to teach players some combos starting off with the basics and getting progressively more difficult within each challenge category.
https://twitter.com/Avantgarde_NZ/status/1380027845133541376
Next up
Sabrina Slay Series: 63
A scripted ground combo that can take your enemies all the way to the other side and end the attack with a powerful wall-bounce.
New System: Just Dodge
Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.
Basic Actions infographic
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
An explanation on how Style Meter works.
Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.
Fire Elemental Attacks
Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.
๐๐ฎ๐ฟ๐ธ ๐๐บ๐ฝ๐ฎ๐น๐ฒ
Holding down the attack button during ๐ฃ๐ถ๐ฒ๐ฟ๐ฐ๐ถ๐ป๐ด ๐๐ฟ๐ถ๐๐ฒ's spear thrust changes the action into a flurry of sword stabs.
(Can be held down to extend from 9 up to 29 hits)
I've been working on a video game titled "Tengoku Sensล" Here's a little bit of what it's about.
Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.










0 comments