So the idea for the game came from the Ludum Dare 37 theme of “Small world”. I couldn’t join the event itself, but envisioned a game where the player builds a world out of building blocks of different types, restricted by something to keep it “small”. From there I decided to add what I feel like, and just keep going as long as I want, with no apparent goal in mind. The game will be set in medieval times, using an isometric perspective. Inspiration will be drawn from the old Settlers and Caesar games.
Next up
A first look
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Some changes
Restricting the build area
Project concluded
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Runestones: from concept to in-game model🗿
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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