Game
Outertale (Project Spacetime)
2 years ago

A language switching system will be in the full release. Translations will be able to be in the main game for future versions! (includes sprites too)

Also, all of the room calls for Papyrus, Undyne, and (if you know, you know) are being improved greatly!


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OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

tell your friends AND foes!! (art by @NerNot1 )

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

so anyway i ditched gitlab

outertale, petrichor, and any other code projects i make will now be hosted on:

drumroll please...

...

GIT GUD

https://gitgud.io/spacey432

so tired of all the AI integration bullshit, no self-respecting developer even wants this

just kidding heres the real 2000 follower special

(he made it even better)

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

PETRICHOR - DEVLOG (JUNE)

Not much I can talk about specifically this month, but rest assured, progress is happening every day.

A lot of it has been focused on finishing the remaining small details (and testing!)

Overall, the next demo is about ~95% done.