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UNDERTALE: CLASHING REALITIES
2 months ago

A little sneak peak of a certain [REDACTED]




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G. Kid Stat Menu sprites, and remade Frisk Stat Menu sprites

@KaosKing

I shouted at you (not literally, yk what I mean ) about having made a new thumbnail for your game if you wanted to use it.

Here it is (I don't know if you can send pictures to someone on Gamejolt)

Devlog Update and Video

Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)

Made a new encounter, FROG N FLY.

Made a function that makes combined enemy attacks dodgeable with an arena size increase.

Working on Moldsmal attacks now.

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

WIP SHAYY route (aesthetic).

Shayy, if you're reading this...

TRYING TO MAKE HISTORY-Y-YYYY

I've made new spell for G. Kid called GONER BEAM. The name explains itself

@Migs Working on adding UNDERTALE: GREEN "Cody."

Sprites are by me.

Template used was Frisk.

Reference was a picture of Cody facing down from google.

Devlog Update and Video

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New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.

Music by @TeamTranexOFFICIAL ! Check out his games!

New single Party Member aim bar.

In this game, there will be 2 different battle types:

Multi Battles (2 or more party members)

and Single Battles (1 party member)

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)