Game
A Terry Video Game
9 years ago

A minor update before it can get released...


I’ve changed the header to something more… generic. Trust me. I’ll change it back later.
Also, I’ve disabled ratings since the game’s incomplete at the moment. …and trust me, it’s coming. I’m working on the last few levels. To keep you satisfied, though, I’ll try to give some updates as to how it’s going here and there.
…let’s start with a new screenshot, shall we?



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How it started vs. How it's going.

The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.

I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.

Importing again.

It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.

...well, I don't know if I should be worried about either at the moment.

Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.

Now getting a million points can be done.

The First Two Bosses

Updated HUD, HP system, and other collectibles! (including the bunnies)

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

Playing around with the title is only the start of a title sequence.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.