I’ve changed the header to something more… generic. Trust me. I’ll change it back later.
Also, I’ve disabled ratings since the game’s incomplete at the moment. …and trust me, it’s coming. I’m working on the last few levels. To keep you satisfied, though, I’ll try to give some updates as to how it’s going here and there.
…let’s start with a new screenshot, shall we?
Next up
Oh, no, not again.
At least it's just the player character, but still...
EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.
Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.
Now getting a million points can be done.
The HTML5 version was actually running buttery-smooth.
...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.
There may be limits to HTML5 I don't understand yet.
Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.
Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.
Importing again.
It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.
...well, I don't know if I should be worried about either at the moment.
Yes, according to Game Maker, there IS a difference between randomise() and randomize(). randomize() gets you zero, guaranteed, with HTML5.
I would blame it on them, but I can adjust.
Updated HUD, HP system, and other collectibles! (including the bunnies)
The First Two Bosses
Can you tell what needs to be fixed on this screen?
...and if you noticed, is it worth fixing?
How it started vs. How it's going.
The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.
I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.










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