A new devlog as arrived! In this update, we see the start of having customisable abilities (specials and ultimates) that can be set per character. Also the first iteration of trinkets: passive buffs that are applied when equipped.
https://youtu.be/1zDz2iTsWo4
Next up
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Adding Juice to Combat in Cattenburg
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy New Year, Adventurers! A quick update from the devs.
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !
Play the demo: https://gamejolt.com/games/Roseandlocket/473988
Thanks to Razer for providing the laptops and peripherals!
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
0 comments