A new devlog as arrived! In this update, we see the start of having customisable abilities (specials and ultimates) that can be set per character. Also the first iteration of trinkets: passive buffs that are applied when equipped.
https://youtu.be/1zDz2iTsWo4
Next up
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Adding Juice to Combat in Cattenburg
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Happy New Year, Adventurers! A quick update from the devs.
How I handle my game's difficulty with one curve
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
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