Game
FNaF World XL

9 years ago

A New Feature is in development

Yep. Co-op mode. (At least for FF:ERM.)

I’ll probably need to find someone to play test this with (and possibly alter how certian things work), but so far the solo tests are working smoothly for Player 2.




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I might be having too much fun with this process...

It's been a long time coming...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

That time of year again.