Game
Aerostrike

3 years ago

A new patch for Aerostrike is now live! You can now mark rooms in the map to visit later. Also, enemies will make distinct sounds when spawning.


We interrupt your daily flight to bring a new patch. It adds the ability to mark rooms in the map, and gives sound cues to enemies spawning in during combat. You can freely choose to these sound cues on and off in the options menu.

Additionally, it also optimizes the projectile collision system a bit, and fixes several bugs that were recently discovered. Some were apparently around for quite a while, I'm surprised I didn't catch onto them before.

Here is a full list of patch notes:

Additions:

  • You can now mark rooms on the map by right-clicking or pressing left trigger over them.

    • Marked rooms will turn bright green and have a pulsing start.

    • You can mark up to 20 rooms at a time.

    • Marked rooms work on a save file basis.

      • If you mark a room on File 1, it will not appear marked on File 2.

Visuals:

  • Added a logo to the intro animation

  • Added a short tutorial text when acquiring the Manual Detonation module.

Audio:

  • Added audio cues when enemies enter the field.

    • The pitch indicates the size of the enemy ship; larger enemies will make deeper sounds.

    • Sound volume decreases with distance.

Options:

  • Added an option to toggle enemy spawn audio cues ON/OFF.

Bugs:

  • Fixed a bug that would crash the game when trying to navigate the pause menu with the gamepad after switching active windows.

  • Fixed a bug where Right D-Pad could not be bound in the options menu.

  • Fixed a bug where the Centurion would collide with his own Forward Shield, causing him to drift around.

  • Fixed a bug where the Upgrade Notification text would overflow from its container when the game text was in Spanish.

Techical Changes:

  • Made optimizations to projectile collisions.

  • Made minor optimizations to enemy navigation nodes.

**Important Note:** A few of the changes made can potentially cause some bugs with projectiles. I ran multiple tests to make sure nothing broke, but if you spot something that seems off please let me know ASAP.

If anyone is met with any sort of weird bug, or simply thinks that spawn sounds should be louder, feel free to leave a comment,  send an email to the support address, or contact me via twitter. Stay safe pilots!



0 comments

Loading...

Next up

Aerostrike Update 1.4.1 - Hel's Fighters, Fancy Menus, and more!

A new patch for Aerostrike is now live! It adds the capability to change the Campaign's difficulty at will. It also fixes a lot of bugs found in Rebel Ops.

A new patch for Aerostrike is now live! It rebalances the Demo of the game, and adds various crosshair settings for gamepad users.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Shadow The Hedgehog X pixel art

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Levels' maps.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart