Game
34DOOM - La 34ème DOOMension
8 months ago

A patch update is released. This one just fixes a couple of aesthetical issues you may have found. Or not.


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Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...