Game
FNaF World XL


8 years ago

A quick preiview of what's in the works


Right now I’m working on getting some of the game’s current sprites updated with the newer (and shinier) versions of the characters, as well as improving the animations with a bit more motion. Some of them are gonna need some extra work to get the sprites in cleanly (cough Golden Freddy cough), but otherwise this part of the update is working out smooth so far.



2 comments

Loading...

Next up

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

The more things change, the more they stay the same.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Figured it out.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.