Game
FNaF World XL
6 years ago

A quick preview


Hey there. Still working on the development of the next build (and also waiting to see how the current poll ends up), but while I’m here I might as well give a quick little in-development look at what- or rather, who- is in the works.

5d09428911baa.png

Still gotta sort out character encounters to get him, and make him fully playable… but it’s coming along well so far. The buttons also flash in sync this time, so that’s also something.

I’ll likely have more to show soon-ish.

‘Till next time!



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Figured it out.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Yeah, we're doing this.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

First signs of danger.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Motivation has returned in a substantial enough way.