1 month ago

A sketch from the tower. Some say it stretches beyond the clouds… others say it devours what climbs it.




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Yume no ketsui: Beyond the sky - Demo trailer!

Yume no Ketsui: Beyond the Sky – Alpha Demo is out now! 🎮 After a long month of non-stop development, the very first playable version is ready! 🌟

There's still a lot to improve and polish, but this demo marks the first real steps!.

"Working on a new side quest and puzzle mechanic! 🌱✨ Find the glowing plant hidden deep in the tower… but careful, it bites (with electricity)!" ⚡🧩

"You spin me right 'round, baby, right 'round..." Meanwhile, Misha: "Looks like you're having fun."

🎉 I just got some awesome new props to improve the game’s environments — including ancient ruins, glowing stones, and village-style assets!

A small combat mechanic! The bat has a special condition to be defeated: – If you sneak up without being seen, you can take it down with a single hit! – Alternatively, if you have the Anulator Sword, it disables the bat's barrier while it’s chasing you!

Working on a char to honor my supporter! @XUR565_Official

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! 😆 Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

New traps for the tower!!!

✨ Devlog Healing mechanics ideas!

I’ll probably still keep potions in the game, but I really like the atmosphere this new healing method brings. 🌟