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Yume no Ketsui: Beyond the Sky
3 hours ago

✨ Devlog
Healing mechanics ideas!

I’ll probably still keep potions in the game, but I really like the atmosphere this new healing method brings. 🌟




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New traps for the tower!!!

Dev Update!

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! πŸ˜† Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

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πŸ•’ Day, afternoon, and night! A small preview of the time system changing the environment ✨ (still need to work on night render)

animating my forever wip

A small combat mechanic! The bat has a special condition to be defeated: – If you sneak up without being seen, you can take it down with a single hit! – Alternatively, if you have the Anulator Sword, it disables the bat's barrier while it’s chasing you!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as β€œa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I made a little intro cutscene! πŸŽ₯✨ Also worked with my awesome 3D artist on some new textures β€” cute and cartoony ones for the monsters, and some fresh ones for the tower's biome too! Bit by bit, the world is starting to feel alive πŸ’–πŸŒŸ