Game
34DOOM - La 34ème DOOMension
1 year ago

A small fix has been added to the main modfile. Recent version of gzdoom seems to cause issues with some textures but it's now fixed. Haven't updated the windows installer tho, so if you notice anything weird on it, plz let me know.


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So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

Progressive/dubstep gun has been massively updated!

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!