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77
1 year ago

A small sample of one of the fights against enemies (Sorry for the poor quality , it's the most my desktop toaster can bring ).




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Among things that I left pending... now when a character receives an X status (), their image can change to represent the status.

Not all states change the image, it is mostly negative states that will change the image the most.

So, the next implemented are the Equipment Augments, as their name says, improvements that you can add to weapons or armor, which add or add parameters to the equipment.

The quality range of the equipment will define how many improvements it can have.

I've started some progress on the first desert location... and it was a little difficult to create some places, but so far so good. I also started with the creation of enemies, most of them based on Thaizon battlers .

New animated thumbnail/trailer(?) for the game's page!

(No Audio)

Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .

Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .

I think it was very obvious() that there would be pyramids in the same desert... the only thing to keep in mind is that I will focus more on the puzzles as something specific to this region, I think that would be good... I need to test some things...

New enemies! Go follow in twitter:

@DANNOIZZ

#pixelart

WIP 1

Sandstorm system testing (Also heat),

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