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11 months ago

Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .


The truth is I didn't remember this for implementing... only because of a very RARE video () that appeared on YouTube.

But leaving "that" aside, it's nice that there is another obstacle in the game... also, this will allow me to make hidden entries only when you drop into quicksand... there are some ways to use this and create much better things.



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I think it was very obvious() that there would be pyramids in the same desert... the only thing to keep in mind is that I will focus more on the puzzles as something specific to this region, I think that would be good... I need to test some things...

WIP Final

Sand storm and heat system... with battle included (Test).

Extra in article (With images):

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

WIP 1

Sandstorm system testing (Also heat),

Extra in article:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've made progress on some things, more focused on cutting parts of the beginning of the story and reworking things... one of those is weapons.

I also tried ways to translate the project with some tools... but it was chaos in general .

Extra in Article:

New Banner on profile.

I had that artistic spark, and while I was freezing in my room... I created this work of art... XD.

With this I confirm a new region, and also... it seems that there will be a new member... Nani?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Among things that I left pending... now when a character receives an X status (), their image can change to represent the status.

Not all states change the image, it is mostly negative states that will change the image the most.