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Game
RaC FPS: Online
11 months ago

A third new weapon coming soon.

Mind your head when an enemy player has the Pulse Rifle!

Use the team-colored glow of the scope to tell if you should be worried or not about who's watching you!




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RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!

Patch Notes in the .rar

If you hear that distinctive whizzing sound, someone with a sniper rifle is attempting to remove your head. Better find some cover!

RaC FPS: Online has been updated to 0.4! Got a lot of changes here so be sure to refer to the patch notes txt in the archive.

Major points. Weapons now Upgrade, you now have invuln on spawn, a new gamemode is available, and powerups/superweapons appear.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Haven’t posted for a while, but development is still going strong!

I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.

Inclusions include gamemodes, maps, and new weapons!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It is time. RaC FPS has reached 1.0! This means we have a new launcher and a TON of new content to peruse, including a limited-time Halloween event for the month of October!

Join the Discord to find players and organize games

RaC FPS has been overhauled As of Version 0.9, the game downloads with it's own launcher and includes changes such as Relay P2P, more gamemodes, Armor Mods for PvE Buildcrafting, and so much more.

Download the installer and see for yourself!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Presenting the Blitz Gun/Blitz Cannon and Pyrocitor/Gold Pyrocitor along with the associated VFX!

Syncronizing looping audio is proving to be a pain, so Pyrocitor isn't fully finished yet.