Actual progress
Placeholder audio
A few minor gameplay improvements
Many bugfixes
Workflow improvements
I’ve mostly-switched to the escn exporter, at least for ships. While it’s not yet perfect for everything, the physics & material workflows are vastly superior. Also (finally) wrote a bunch of documentation.
Splitscreen improvements
Totally rewrote my splitscreen boilerplate. Much simpler & less buggy than before. You can find it on the asset lib: https://godotengine.org/asset-library/asset/308
Networking
Finally have a working version of my networking module. Also ended up writing a fresh set of low-level enet bindings for gdscript. Both are being battle-tested on a smaller project. I’ll open-source’em after the API is stabilized.
Realization of what I’ve got myself into
Realistically speaking - I probably won’t be able to finish this alone. So back in December I went through a phase of hoping to enlist random internet weirdos for content creation. Drawing on past experience I knew this was a terrible idea, but I liked the concept of crowdsourcer and figured I’d give that a shot.
Went ahead and evaluated the platform. Long story short: The workflow was awful so I scrapped the whole thing.
Options being considered:
Check back after crowdsourcer’s next big update
Hire someone after getting a house paid off
Release with disappointing programmer art
We’ll see what happens. But for now, that 2019 ETA is no more. It’ll get done when it’s done.
Thanks for reading :)
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