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11 months ago

A video showing part of the world map, I honestly didn't know how to create it, I created about 5 versions of the map itself, in the end number 3 was the one I decided to use.

There are still more things to correct, but I like how this base ended.




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I think it was very obvious() that there would be pyramids in the same desert... the only thing to keep in mind is that I will focus more on the puzzles as something specific to this region, I think that would be good... I need to test some things...

I've started some progress on the first desert location... and it was a little difficult to create some places, but so far so good. I also started with the creation of enemies, most of them based on Thaizon battlers .

Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .

The new demo for GUIDANCE is finally here!

https://store.steampowered.com/app/3168880/GUIDANCE/

This is a massive gameplay and graphics update, with a completely new progression system, reimagined bossfights, and plenty of tweaks!

#GUIDANCE is an original, meta, story-driven RPG

In the city of Yeslan there are many street merchants... too many to be honest, each one specializes in selling something interesting, but most importantly... they accept haggling.

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

WIP Final

Sand storm and heat system... with battle included (Test).

Extra in article (With images):

WIP 1

Sandstorm system testing (Also heat),

Extra in article:

Victorian Hounderick and Classic Hounderick.

he looks like a Sanrio plushie.

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .