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Another preview of Level 4, with Slaughtered Smile
Here are the original paintings for the grounds and background assets used in this game!
In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
Devlog 1 - Now we're really cooking!
Been working on Level 8 this morning. In this level there will be two floors!
Hey everyone! As a part of the Halloween Special's level, you have to follow a trail of sweets to find the lantern 🎃🧙♀️
Matthew's devlog v3
A preview of Slaughtered Smile - he moves only when you're not facing him. Luckily I had godmode enabled so the jump scares were disabled :D
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