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In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
Made a simple level experimenting with Unity's awesome physics!!
A preview of Slaughtered Smile - he moves only when you're not facing him. Luckily I had godmode enabled so the jump scares were disabled :D
Been working on Level 8 this morning. In this level there will be two floors!
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Here are the original paintings for the grounds and background assets used in this game!
Better not let your torch run out
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Hide from unwanted creatures by disguising yourself as a plant! This is a game I made in Unity for this year's Global Game Jam!
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