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In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
A sinister sneer... a slaughtered smile
A preview of Slaughtered Smile - he moves only when you're not facing him. Luckily I had godmode enabled so the jump scares were disabled :D
Another preview of Level 4, with Slaughtered Smile
Been working on Level 8 this morning. In this level there will be two floors!
A quote from Moving Shadows...
Made a simple level experimenting with Unity's awesome physics!!
Hey everyone! As a part of the Halloween Special's level, you have to follow a trail of sweets to find the lantern 🎃🧙♀️
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