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A quote from Moving Shadows...
A sinister sneer... a slaughtered smile
A preview of Slaughtered Smile - he moves only when you're not facing him. Luckily I had godmode enabled so the jump scares were disabled :D
Better not let your torch run out
In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D
Been working on Level 8 this morning. In this level there will be two floors!
Made a simple level experimenting with Unity's awesome physics!!
Here are the original paintings for the grounds and background assets used in this game!
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