A week of development (thanks to the wonderful Brainoid) has the current implementation of Cattneburg Deckbuilding feeling better! We play through a round of the game, analyse issues we come across and discuss how to address them!
https://youtu.be/ejNZe-tl9KE
Next up
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Happy New Year, Adventurers! A quick update from the devs.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Adding Juice to Combat in Cattenburg
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
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