Game
Caverns And Dryads
8 months ago

About to begin coding, read the article!


More progress on my game. I have made the graphics for the places, at least in enough quantity for the work on the beta version that I hope to release soon.

It's normal to use just placeholder images in the development of a game. But in this case I preferred to have finished images because it's more comfortable for me, and because I already have a core skeleton of my game, and I am going to develop on top of it. 

Here's one of the sceneries:

caverns_and_dryads_roguelike_dungeon_crawler_indie_game_underground_city.png

I try to make them mysterious and immersive. I want to communicate the feeling of these abandoned places where Tamzyn and Louis have their adventures. Ruins, abandoned cities, that are beautiful but dangerous.

Tamzyn changed the spelling of her name. The previous one was too uncommon, and some people  were confused because some famous people used it. So I had several alternatives, from "Tamzin", to "Tamesin", and "Tamzyn".

I picked "Tamzyn" because it's a not usual, but common name, just like "Patrice" or "Sarah".So no problem or conflict at all for using it. In addition, Tamzyn is a variant that was more common from Romanticism to our days. It's Celtic, and on other sources it says it's Greek. Maybe the common point is the cult of Apollo, that connected to the Celts in some ways.

I am in the "Think" phase of development, but soon I will start the coding one, at least partially, so I provide my entities the basic parameters to implement all the game features later. This is a graphic on how programming works that I did some time ago:

how_to_plan_and_program_a_game_infography.webp

I am going to implement a dice mechanic for my game, consisting in opposed dice rolls with cascading dice and fumbles, bonus and malus. 

This should prevent draws between the monster and the heroes. 

If it doesn't, the player will have resources to use magic and get advantage, because they will be able to use two characters at once: a female warrior and a male wizard. The wizard can cast magic to break the monster's defense, or empower her to beat them easier.

Stay tuned and follow me for more updates, as the exciting part is about to begin! :)



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And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.

#screenshotsaturday

More of #mygamefeatures. This time is the exploration map. You decide the path you follow so you avoid or confront monsters, find treasures... I added animations to scenery images and plan to add atmospheric effects and several others.

This is a drawing and a draft digital painting (still lots to do) that may go as a base for a extension of the current places of my game. Maybe a forest entrance, or for the Palace of the Dryads in some special scene.

#painting #drawing

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

Another one of #mygamefeatures. Combat! Monsters have powers and special attacks. You have to be strategic and decide when to recover or cast magic, defend to attack the next round, try to escape, and what kind of attack may hurt the monsters.

#turnbased

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

Another one of #mygamefeatures.

The world map. You can move freely towards the 29 dungeons, 7 cities, 4 sanctuaries. The map will also expand in the future to fit more, and there will be a teleport spell if you reach some milestones.

Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.

#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Hi! :) I've updated the cover art and the splash screen and fixed some bugs. There's a new release 1.0.5

I'm also working on the Windows version. I'll post news about it as soon as I finish the decorations and UI of that one.