Game
FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]
1 year ago

ACT 1 • V2.0.0 Patch Notes • Out Now!

Performance, Quality of Life, and Bug Fixes


With this update, I wanted to only improve what was present in the game, and change the least amount i could, Saving the bigger differences for the Remake.

What's New:

  • Performance Improvements up-to 3x in all areas

  • Remade Pizza Sim level from scratch (it got corrupted..)

  • Fixed Pause Menu bugs.

  • Replaced App icon to fit with Act 2 & 3's

  • Ported From UE5.1 to UE5.4.

  • You can now skip the Intro Scene.

  • Human Character Performance Heavily Increased.

  • Upped Flashlight Brightness.

  • Increased Brightness in some Areas.

  • Roxy's Jumpscare has been Fixed in 'The Chase'

  • The model Viewer has been overhauled, Better Performance & Placement of models. Still may give performance issues for lower-end Computers.

  • Fixed mouse issues in Point & Click levels.

  • Increased Player Speed in 'A Fun Time' chase scene.

  • Changed Intro Text

  • Fixed Ending 'Aftermath' image not filling the screen



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really happy with how this game is turning out. Hoping to have it ready soon!

Thanks for 1,100 downloads of Act 1! The Act 2 Demo releases this sunday!

My new FNaF game: DELIRIUM is out now!!!

~40 minutes of playtime

Developed over the course of 8/9 days.

A classic FNaF experience. Made for those who have experience with FNaF 1 - 4.

N3 • The Hospital (W.I.P)

2 DAYS LEFT...

Just some scrapped renders. was going to be used for death screens.

Night 3 • "We are gathered here today In memory of Max Anderson,"

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.