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FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]
2 years ago

ACT 2: Pre-night Level Reveal.


the Night 2 Pre-Night Level, You'll be tasked with Restocking Glamrock Gifts in the Lobby.

If you've played the original, You'll know you just had to Hold X to restock the gifts, and occasionally look to your Left to fend off Roxy.

And now that i'm in a more capable engine... I've decided to make it a bit more engaging this time around.

You'll have to go down to Lost And Found, Pick up Plushies, and Avoid Roxy by going through either the Lobby, or the Faz-Pad to get back to Glamrock Gifts, But be careful.. Roxy will Roaming around all areas of the Lobby, so make sure to use the Vent System, and Objects around the map to your Advantage.

The Amount of items you have to stock will also be heavily Decreased so it's a reasonable amount of time, and not 15ish items like the original.

I've also felt like the player had too many defensive abilities in the original, so I'm going to be giving the player alot less this time around. Likely ONLY distraction items, Maybe a Strobe light with limited charge, I'll have to wait for the playtesters to tell me if they think it's too difficult without it



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Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.

N3 • The Hospital (W.I.P)

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!

Act 1 Reimagined - Coming Soon

Just some scrapped renders. was going to be used for death screens.

ACT 2 • 2 NIGHT DEMO OUT NOW! Runtime: Around an Hour

TOMORROW... • ACT 2 DEMO AT 10:00AM

Cam 3 (W.I.P)

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while