Game
FNAF: AFTERMATH - ACT 2 [ V2.1.0 ]
4 months ago

Act 2 - V2.1.0 Out Now


GENERAL:

  • Nights have been shortened,

    Nights Where the animatronics are less active will be shorter.
    Previously, nights lasted 5.5 to 6.5 minutes, now it's 4.5 to 5.5 Minutes

Players have still had issues completing Night 3, Along with making it a bit easier, I've decided to improve some other aspects of the night as well.

NIGHT 3:

  • Roxy's hearing has been slightly decreased when the player is Walking, Standing or Crouching, Sprinting has stayed the same.

  • Roxy now spawns closer to the emergency exit.

  • Ambience is no longer a loop of random animals sounds (crickets, birds, etc) Now randomly plays different sounds at various points around the forest.

  • Background Song/Ambience has been lowered by 60%

  • Updated objective text to add more context.

  • Made the Exit key easier to see.

  • Roxy is now 20% slower indoors



0 comments

Loading...

Next up

Night 3 - Security Office (updated)

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

"A little basic.. But it's a good start." [ ACT 3 ]

February 21st. (Also, new update coming out in a few minutes!)

Here's one of the 13 (Active) animatronics that'll be present in the game. More details next Week! [ ACT 3 ]

The original Act 1 Main Menu, scrapped due to animation issues... and for being really generic lol (Made ~ 1/19/2024)

Final Teaser: Act 3 - June 22nd