Game
FNAF: AFTERMATH - ACT 2 [ V2.1.0 ]
1 year ago

Act 2 - V2.1.0 Out Now


GENERAL:

  • Nights have been shortened,

    Nights Where the animatronics are less active will be shorter.
    Previously, nights lasted 5.5 to 6.5 minutes, now it's 4.5 to 5.5 Minutes

Players have still had issues completing Night 3, Along with making it a bit easier, I've decided to improve some other aspects of the night as well.

NIGHT 3:

  • Roxy's hearing has been slightly decreased when the player is Walking, Standing or Crouching, Sprinting has stayed the same.

  • Roxy now spawns closer to the emergency exit.

  • Ambience is no longer a loop of random animals sounds (crickets, birds, etc) Now randomly plays different sounds at various points around the forest.

  • Background Song/Ambience has been lowered by 60%

  • Updated objective text to add more context.

  • Made the Exit key easier to see.

  • Roxy is now 20% slower indoors



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CAUTION: AUTHORIZED PERSONNEL ONLY

ACT 3 • Teaser 2 • The Arcade Next Week, the game page, Teaser Trailer, and more info will be coming out...

Here's a pretty old (and bad) scrapped Act 2 scene I found. Originally, I planned on doing a Nightmare or Dream sequence each night (Similar to Night 3) But since this is in the Night Zero folder...guessing I made this as an intro? lol (Made 9/24/2024)

really happy with how this game is turning out. Hoping to have it ready soon!

February 21st. (Also, new update coming out in a few minutes!)

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

ACT 3's page is up, as well as it's trailer.

You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253

Today is also the Third anniversary of aftermath, Thank y'all for supporting it!

Cam 1 (W.I.P)