Next up
MAJOR accuracy increase in both visuals and calculations!
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
i'm still working on an undertale love2d engine btw this is my third attempt
out on GitHub right now but it's unfinished: https://github.com/sawby08/undertale-love2d
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
hi i forgot this page was a thing
progress is going really good! the fight system is currently in works
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
Screenshot 1.
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo
bullet system!
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
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