
Next up
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)
MAJOR accuracy increase in both visuals and calculations!
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!
https://github.com/sawby08/lovetale
not putting it up on gamejolt until i have some other things taken care of first :D
wow!
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
bullet system!
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo











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