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25
Game
LOVETALE
2 months ago

redid bluesoul code ! now based off of the original game's blue soul code so it's accurate




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Next up

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done

welcome to the first post of this engine's page

nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier

engine is almost finished

i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!

bullet system!

MAJOR accuracy increase in both visuals and calculations!

hi i forgot this page was a thing

progress is going really good! the fight system is currently in works

you can now fully spare the enemies

all there is left is attacking

oh yeah i also made a slightly better logo

hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)

cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr

not worth setting a new release for just go to the github if you so desire to check it out LOL

github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!

https://github.com/sawby08/lovetale

not putting it up on gamejolt until i have some other things taken care of first :D