
Next up
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
engine is almost finished
i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!
bullet system!
MAJOR accuracy increase in both visuals and calculations!
hi i forgot this page was a thing
progress is going really good! the fight system is currently in works
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo
hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!
https://github.com/sawby08/lovetale
not putting it up on gamejolt until i have some other things taken care of first :D
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