Game
PurgaTower

4 years ago

Added a basic quest system.




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Added toggle blocks.

It's been a while but I'm back with a new enemy the Stomper. This enemy will drop once you are underneath it. (Still W.I.P).

The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Been working on a new enemy. (Animations still W.I.P)

Put in a button prompt system.

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Got a basic pause menu in. It also shows your current stats. Will definitely work on it more.