Next up
Got a basic pause menu in. It also shows your current stats. Will definitely work on it more.
W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.
Been working on a key binding screen.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Made chests. At the moment there is a speed buff, a jump buff, an hourglass that gives time, and a chest exclusive coin that can be obtained from them. (They are randomly picked).
Added toggle blocks.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Put in a button prompt system.










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