Next up
The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.
Put in a button prompt system.
Made chests. At the moment there is a speed buff, a jump buff, an hourglass that gives time, and a chest exclusive coin that can be obtained from them. (They are randomly picked).
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Added toggle blocks.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.
Added some coins. Here’s how they look.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
You can now throw items










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