Game
PurgaTower

4 years ago

W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.




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Been working on a key binding screen.

Added some coins. Here’s how they look.

Put in a button prompt system.

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Added toggle blocks.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.

You can now throw items

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Got a basic pause menu in. It also shows your current stats. Will definitely work on it more.