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Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference
Here's the new mission select screen! Featuring sprite Akio. His posture has not improved
The game over screen. As I said before, you know it's serious when the hero de-transforms
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
DISRESPECT YOUR SURROUNDINGS
and be rewarded with items
"I think you've drawn enough pose sprites." "NO."
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player
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