Game
Dungeon Mercenary
8 years ago

Added a new animated spell


I’m done implementing the three spells I wanted for a new monster: the kobold wizard, that you will meet in its very own private office. The three spells are:

  • firebolt

  • teleportation

  • slowness

I wrote new animations for the first two. I’m always very happy after doing animations, because I almost feel like a real game developer; doing actual graphical stuff ^^ There’s still a bit of flickering for firebolt which I’ll fix soon, but I wanted to share it with you before going away for the weekend.

Hope you’ll enjoy! Here’s the vid:

5d0b6d9cdb583.gif

I’m still wondering as to whether I’ll had wands in the next release. I’ve ruled out spells (that would be boosted by runics), because it would take me too long but I’m still considering wands (whose effect wouldn’t change with boosts, only the number of charges would, as in brogue). And I already have some animations available. I’ll see! Best to all of you ❤



0 comments

Loading...

Next up

Not a mockup

Creating the game's page on GJ, new team: Evil

Pixel Card Wars: How gamedev proceeds (hand design)

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Juiced combat

Connecting levels: adding the world view 🗺️

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Completing the board

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Pixel Card Wars: new cards: spells and items