Made some minor improvements to the battle system. The orbs will no longer stack on each other!
Check out the game here: https://gamejolt.com/games/emberandisabelle/380482
#indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Next up
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Finally got around to start a #devlog here at Game Jolt for my atmospheric open-world RPG that I've been working on for the past few months - Dethroned Devil! #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #pixelart #game
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
New patch release for Ember & Isabelle! * "Skip Intro" function is now working. * New bloom shader configurations! (see the GIF) You can get the game here: https://gamejolt.com/games/emberandisabelle/380482 #indie #game #indiegame #indiedev #gamedev #madewithunity
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
The transitions between colors should be a lot smoother now! You can barely see the transition lines #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Added achievements to my game "Ember & Isabelle". The achievements will pop up in the bottom-right corner https://gamejolt.com/dashboard/games/380482 #indie #games #game #indiegame #indiedev #gamedev #madewithunity #vectorart
What is the best way to bring your environment to life? Wind shader! Made using Unity's ShaderGraph #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday #pixelart #shader
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
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