Game
Forgeverse


4 years ago

- Added Cloud Skies map (WIP).

- Added MP5-SD & Dragonov.

- Buffed minigun.

- Map items spawn options.

- Better syncing of projectiles for clients.

- Score notification (currently only for mob kills).

- Added new menu track.

- Fixed several other bugs.




0 comments

Loading...

Next up

A look at the new ship I'm adding to my project, equipped with a handy mine launcher to take out any pursuing ships.

A look at the dart gun that'll be added with the next update! #multiplayer #sandbox #shooter

0.0.35 Release & Trailer!

https://youtu.be/rTTw-N0iMIQ

- Improved player cosmetics.

- Added new premium item.

- Added sandbox zombies default mode.

- Bug reporting.

& more below!

#sandbox #multiplayer

0.0.34 has released!

- Added multiple vehicles.

- Database integration.

- Download other players avatars.

- Server list.

#sandbox #multiplayer #building

& more below!

I'm going to be introducing vehicles with the next update (0.0.34), here's a WIP look at them!

#sandbox #multiplayer #driving

0.0.33 Release!

- New items, mode & avatar.

- Improved hit detection.

- In-game options added to pause menu & controller support.

- Optimised Android port, gameplay: https://youtu.be/gYlxdcBuGEM

#sandbox #multiplayer #building

More below!

1.8.2 Patch Release:

- Updated HUD.

- Item & NPC rebalancing.

- More below:

An early access public test build for 0.0.34 has been released!

This is for testing database functionality being added with the update, including: public server browser, menu displaying most recent players and avatar downloading.

#sandbox #multiplayer

Released a small patch fixing the following:

- Resolution dropdown not applying.

- Custom inventory toggle not saving.

- Verticle inventory toggle not saving.

- Sheep movement glitching when damaged.

- Cursor flickering.

- Fixed darts despawning.

Updated 0.0.34 with a patch (06/03/22):

- Fixed server create sliders using wrong values.

- Improved Bedroom lighting & cloud materials.

- Decreased lantern intensity.

- Fixed hands changing when emoting.

- Fixed IP & port input fields mismatching.