Game
Dungeon Mercenary
9 years ago

Added items description when hovering with the mouse


To be able to decide which item you wanna pick in a choice treasure room (a room where you can take one item out of all available items), I’ve added a description panel when you hover over an item with the mouse (i.e. when you pass the mouse cursor over the item’s square):

5d0b03e9393b1.gif

It’s the same text as the one shown when you select ‘Description’ in an item’s menu.

I’m now getting ready for the next release, which will happen sometimes in June. Stay tuned ! ❤ indie



0 comments

Loading...

Next up

Creating the game's page on GJ, new team: Evil

Back to indie dev...

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Completing the board

Connecting levels: adding the world view 🗺️

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Juiced combat

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!