Added sprinting and crouching. Sorry for the bad lighting! (Also, you may not be able to differentiate the sprinting from walking because there is no FOV effects)
Next up
3 years is actually crazy.
I haven't been responding for a while because I couldn't log in to my account.
Whoopsies.
Here's a scene I made in the Shockwave Editor called Sunflower Field, I hope you like it.
Link to Shockwave Editor: https://gamejolt.com/games/sweditor/624332
(๐ฅ๐ฒ๐ฎ๐ฑ ๐ฎ๐ฟ๐๐ถ๐ฐ๐น๐ฒ ๐ณ๐ผ๐ฟ ๐ฐ๐ฟ๐ฒ๐ฑ๐ถ๐๐:)
Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.
two new maps in progress
I know it isn't much but still, wanted to share this to y'all as a minor Christmas gift, I am starting to learn how to use Unity! And it's probably going to be my main engine for now lol.
But anyways, again, Merry D7-mas and a Happy New Year!
All we want for Christmas is your follow and support for GigCrawler, our indie game!๐ https://www.kickstarter.com/projects/1585503379/gig-crawler Happy holidays, GameJolt fam!๐ ๐ฎ Stay awesome and keep spreading joy!๐
#Kickstarter #IndieGame #GameDev #IndieDev #HolidayVibes #ChristmasGaming
@Tacno I made funny 21 box
The song used is the Doom Eternal Trailer music because this is one of my proudest creations.
@pinksheep2007 and @skyistumbling , I hope you are proud of me.
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Game: Dave Engine Multiplayer
Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.
Time: 23.76 seconds.
Itโs finally that special time of the year! Hereโs how we celebrate it in our game๐
It really would have been so awesome, and cool.
Thanks to @Moufen for the amazing thumbnail art.
@EbagGames for Star Wars Diamond Company.
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