2 years ago

do it




2 comments

Loading...

Next up

"I grinded on Smellmas Eve!"

@pinksheep2007 and @skyistumbling , I hope you are proud of me.

-----------

Game: Dave Engine Multiplayer

Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.

Time: 23.76 seconds.

#speedrun #D7 #monke #Shockwave2 #dommshadow

3 years is actually crazy.

I haven't been responding for a while because I couldn't log in to my account.

Whoopsies.

@Tacno I made funny 21 box

The song used is the Doom Eternal Trailer music because this is one of my proudest creations.

#scroomage #d7 #memes #blender

I know it isn't much but still, wanted to share this to y'all as a minor Christmas gift, I am starting to learn how to use Unity! And it's probably going to be my main engine for now lol.

But anyways, again, Merry D7-mas and a Happy New Year!

Added sprinting and crouching. Sorry for the bad lighting! (Also, you may not be able to differentiate the sprinting from walking because there is no FOV effects)

#learningunity #3D

Made D7 Studios' Logo in Blender because I wasn't touching Blender for a while.

(Join D7 Studios here! https://gamejolt.com/c/d7studios-arrabp)

Hope you like it!

Software: Blender

Render: Cycles (Blender)

Original logo: By D7 Studios

#D7Studios #Blender #3D #DoomShadow

Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.

Here's a scene I made in the Shockwave Editor called Sunflower Field, I hope you like it.

Link to Shockwave Editor: https://gamejolt.com/games/sweditor/624332

(𝗥𝗲𝗮𝗱 𝗮𝗿𝘁𝗶𝗰𝗹𝗲 𝗳𝗼𝗿 𝗰𝗿𝗲𝗱𝗶𝘁𝘀:)

#SW2 #Art #Shockwave2 #Scratch #Doomshadow

It really would have been so awesome, and cool.

Thanks to @Moufen for the amazing thumbnail art.

@EbagGames for Star Wars Diamond Company.

#SWDC #Memes #StarWars #Xbox #D7 #EbagGames #DoomShadow