
I know it isn't much but still, wanted to share this to y'all as a minor Christmas gift, I am starting to learn how to use Unity! And it's probably going to be my main engine for now lol.
But anyways, again, Merry D7-mas and a Happy New Year!
Next up
do it
@pinksheep2007 and @skyistumbling , I hope you are proud of me.
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Game: Dave Engine Multiplayer
Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.
Time: 23.76 seconds.
SGI-STRIKE REMASTERED - WEAPON DEMO
Made D7 Studios' Logo in Blender because I wasn't touching Blender for a while.
(Join D7 Studios here! https://gamejolt.com/c/d7studios-arrabp)
Hope you like it!
Software: Blender
Render: Cycles (Blender)
Original logo: By D7 Studios
First Shockwave 2 project ever has been remade.
Here's a scene I made in the Shockwave Editor called Sunflower Field, I hope you like it.
Link to Shockwave Editor: https://gamejolt.com/games/sweditor/624332
(𝗥𝗲𝗮𝗱 𝗮𝗿𝘁𝗶𝗰𝗹𝗲 𝗳𝗼𝗿 𝗰𝗿𝗲𝗱𝗶𝘁𝘀:)
"I grinded on Smellmas Eve!"
Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR
Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.
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