Next up
VERSION 1.2! A couple extra improvements have been made:
-Enemies will now spawn from the center in VERSUS mode if the round takes too long
-Screenshake can now be adjusted from the settings
-Fixed some minor audio popping on some sounds
Went ahead and added a little extra to the game!
Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.
VERSION 1.3! With CONTROLLER SUPPORT!
-(XInput) controllers are now fully compatible with the game
-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging
-Dash window reduced from 15 to 12 frames to avoid accidental dashing
IT'S FINALLY HERE!
VERSION 1.1's out! Featuring some extra content and fixes:
-Added boss rounds every 5th stage
-Fixed a problem where framerates above 60 would speed up the game instead
-Minor performance touchups
Finally finished the last update to my entry, adding gamepad support!
Here's a little gameplay showcase now that everything's finalized (hopefully for good).
Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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