Finally finished the last update to my entry, adding gamepad support!
Here's a little gameplay showcase now that everything's finalized (hopefully for good).
Next up
VERSION 1.2! A couple extra improvements have been made:
-Enemies will now spawn from the center in VERSUS mode if the round takes too long
-Screenshake can now be adjusted from the settings
-Fixed some minor audio popping on some sounds
Went ahead and added a little extra to the game!
Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.
IT'S FINALLY HERE!
VERSION 1.1's out! Featuring some extra content and fixes:
-Added boss rounds every 5th stage
-Fixed a problem where framerates above 60 would speed up the game instead
-Minor performance touchups
VERSION 1.3! With CONTROLLER SUPPORT!
-(XInput) controllers are now fully compatible with the game
-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging
-Dash window reduced from 15 to 12 frames to avoid accidental dashing
Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
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