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172
4 years ago

Finally finished the last update to my entry, adding gamepad support!

Here's a little gameplay showcase now that everything's finalized (hopefully for good).

#AbductionWars #OperaGXGameJam




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VERSION 1.2! A couple extra improvements have been made:

-Enemies will now spawn from the center in VERSUS mode if the round takes too long

-Screenshake can now be adjusted from the settings

-Fixed some minor audio popping on some sounds

Went ahead and added a little extra to the game!

Now you'll get extra little boss rounds every 5th stage, with scaling difficulty to match.

#AbductionWars #OperaGX #OperaGXGameJam

VERSION 1.1's out! Featuring some extra content and fixes:

-Added boss rounds every 5th stage

-Fixed a problem where framerates above 60 would speed up the game instead

-Minor performance touchups

#AbductionWars #OperaGX #OperaGXGamejam

VERSION 1.3! With CONTROLLER SUPPORT!

-(XInput) controllers are now fully compatible with the game

-You can now performed a half-charged shot after 30 frames (0.5 seconds) of charging

-Dash window reduced from 15 to 12 frames to avoid accidental dashing

πŸ†•πŸ”₯New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Added the absolute MOST important feature to my game.

#AbductionWars #OperaGXGameJam

My game in 50 seconds #indiedev #Gamedev #steam

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.