Game
LISA: Timeless in Pointless - Drunkard's Paradise
3 years ago

Addendum to 1.1.1:

Having the chair in your inventory no longer prevents it from showing up as a party member, just as it was in launch.


Using up the chair as an item was originally meant to be needed to recruit the chair as a party member, but since I originally forgot to include the chair item outside of the "Infinity Route," this could throw some people off now that the chair is obtainable on Garbage Island.

I may change my mind at some point and revert this again, but I'll remember to announce I'm reverting it at the very least.

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1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Cow Tools.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Crimbo.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).